gamutMapLocalMindeToLinearSRgb - multiple declarations
Function gamutMapLocalMindeToLinearSRgb
Maps an OKLCH color into linear sRGB with the Local MINDE strategy.
Choose Local MINDE when you want the reference-oriented perceptual mapping strategy. Negative finite chroma is canonicalized before mapping. Lightness at or above 1 maps to white and lightness at or below 0 maps to black. Already-in-gamut colors take the identity path after explicit conversion.
Non-finite input is not repaired. This is per-color mathematical mapping and does not define image-wide rendering intent, encoding, or alpha compositing.
Parameters
| Name | Description |
|---|---|
| color | OKLCH color to map. |
Returns
A linear-sRGB color in gamut for finite mapped input.
Standards
Implements the Local MINDE SDR RGB gamut-mapping strategy described by W3C CSS Color Module Level 4.
Allocation
Does not allocate.
Complexity
O(1) per color with a fixed defensive iteration bound; cost is independent of image or collection size.
See Also
gamutMapRayTraceToLinearSRgb, clip
Example
Local MINDE is the reference-oriented perceptual mapping choice.
import color .oklch :
OklabHued,
Oklchd;
const vivid =
Oklchd(
0.70,
0.30,
OklabHued .fromDegrees(40.0)
);
const mapped =
vivid .gamutMapLocalMindeToLinearSRgb;
assert(mapped .inGamut);
Function gamutMapLocalMindeToLinearSRgb
Maps a straight-alpha OKLCH color using Local MINDE.
Only the wrapped color is mapped. Alpha is copied unchanged and is not clamped, premultiplied, composited, or otherwise interpreted.
Parameters
| Name | Description |
|---|---|
| value | Straight-alpha OKLCH value to map. |
Returns
Straight-alpha linear sRGB with unchanged alpha.
Example
import color .oklch : OklabHued, Oklchd;
const value = Alpha!Oklchd(
Oklchd(0.70, 0.30, OklabHued .fromDegrees(40.0)),
0.40
);
const mapped = value .gamutMapLocalMindeToLinearSRgb;
assert(mapped .alpha == 0.40);
assert(mapped .color .inGamut);