Enum HuePath
Chooses how OKLCH interpolation travels between two hue angles.
enum HuePath : ubyte { ... }
Use shorter for the shortest arc, longer for the complementary arc,
or increasing/decreasing when angular direction matters. The policies
follow CSS-style angular interpolation semantics; raw stored hue is not an
interpolation policy.
HuePath is HuePath. This is a valid interpolation policy
and is part of the public value-type contract.
Enum members
| Name | Description |
|---|---|
decreasing
|
Move hue in the decreasing-angle direction. |
increasing
|
Move hue in the increasing-angle direction. |
longer
|
Follow the longer angular arc between endpoint hues. |
shorter
|
Follow the shorter angular arc between endpoint hues. |